Tuesday, June 12, 2018

Field Day Fun!




Lots of fun and games!!












Delicious Watermelon!



Relaxing Storytime Online

"Artie and the Doughnut"
by
Laurie Keller




KINDERGARTEN GAMES -
WHITE SIGNS
1. Ten Seconds of Life
Equipment: 10 small hoops; 10 different pieces of equipment; 4 pinnies
Formation: 4 taggers; spread hoops around the area, each with one different piece of equipment in it; remaining players spread around the area.
Description:
  • On the “go”, taggers may chase any player who is not playing with any equipment.
  • Players, run around until they find an open hoop available, and perform the task with the equipment inside for no more than 10 trials.
  • After which they have to replace it inside the hoop and run again until finding another equipment available.
  • If tagged while running, a player switch places with the tagger.
  • Taggers may not baby sit players. No tag-backs.
2. Half Dozen Eggs
Equipment: 3 foam balls
Formation: divide the class in 3 groups; each stands in a circle.
Description:
·         The group members throw a ball (an egg) to each other, randomly, and promptly.
·         If the ball is dropped, the group has to perform 1 jumping jack.
·         If the ball is dropped a second time, the group performs 2 jumping jacks; then proceed, with 3 and so on, until the ball is dropped 6 times.
·         The group then, performs 6 jumping jacks, and forms a train (holding on to each other’s waist) and chug around the “country side” to go buy more eggs (singing a song if desired).
·         Once they return to their spot, the game is restarted as previously until 1/2 dozen eggs are broken again.
Things to remember:
·         And “egg” is to be passed nicely enough so as not to hurt anybody and to make the catching impossible – players are not supposed to toss it on the ground on purpose.
·         A different player is the conductor each time.
·         Remind them not to grad each other’s shirts when forming a train going around the area, so as not to choke their partners!
3. High-Ten Tag
Equipment: 4 pinnies
Formation: None.
Description:
·         Four players are chosen as taggers, they wear a pinnie.
·         The remaining are scattered around the area.
·         Taggers chase the players, whom, when tagged, have to freeze standing up with arms crossed and legs spread apart.
·         Other players should save a frozen player by going to him/her and performing the following 3 steps:
·         a handshake,
·         crawling under his/her legs in a figure “8”
·         Then, both players jump and clap each other’s hands in the air, as in a “high 10”.
·         Taggers may not tag players while they perform the above, neither, should they stand “baby-sitting” next to them to tag them when they are done.
·         After a few minutes switch taggers so others have a chance.
4. The Flusher
Equipment: 3 to 4 pinnies
Formation: 3 to 4 taggers; 1 “flusher”; the remaining players are runners
Description:
  • This is a tagging game. When a runner is tagged by a tagger, s/he sits, with one arm stretched out – they become little “toilets,” that have to be flushed in order to join in the game again!!
  • The “flusher” is the saver and goes around flushing players who have been tagged, by lightly pushing the stretched out arm down.
  • This player who has been saved gets to get up and run again. Taggers cannot tag him/her while getting up; they should tag players who are running already.
  • Taggers may not tag the flusher.
  • After 2-3 minutes choose new taggers and new flusher.
5. Monkey Hunters
Equipment: 4 pinnies; 6 cones; floor spots
Formation: 4 students are monkey hunters and wear a red pinnie; the remaining students are monkeys.
Description:
·         monkeys stand on a floor spot balancing themselves on one foot while the other foot touches the opposite knee.
·         They are safe while in that position and above a spot.
·         But, anytime a monkey loses his/her balance this player has to move to another spot – [touching the other foot on the floor means they have to move to another spot].
·         When a monkey is running to another spot, a hunter may attempt to tag him/her, in which case this player (monkey), has to sit down inside the circle in the middle of the area (the monkey cage) and perform monkey gestures.
·         Other monkeys can try to save a tagged monkey, by running to this player and lightly touching his/her head. In this case, this monkey can go back to balance in an available spot, or keep running until finding one.
·         After a few minutes, choose new hunters.
Things to remind them:
·         They (monkeys) can’t stay in the same spot when losing balance.
·         Hunters cannot “baby sit”  - stand right next to a monkey waiting for him/her to move to another spot.
6. Pop Up Tag
Equipment: none
Formation:
·         The players scatter around the gym in position for the “go.”
·         Everyone is a tagger.
Description:
·         On the “go” any player can tag another player.
·         When tagged, a player sits down and has to remain seated until the one who tagged him/her gets tagged. In which case the first one can get up and play again.
·         The important thing here is to remind them to keep watching the player who tags them, so they know when to get up again.
·         In this game, players constantly tag each other at the same time. In this case, they play Rock, Paper, Scissors to decide on who has to sit.
Things to remind them:
·         If someone is tagged slightly before, as they are trying to tag each other, there’s no need for Rock, Paper, Scissors. Fairness in this case solves the problem.
7. Raviolis
Equipment: bean bags, 3-4 pinnies
Formation: 4-5 taggers, the remaining players are the raviolis (with a bean bag on their heads)
Description:
  • The game starts with “raviolis” running/jogging/speed walking (according to their ability) balancing a bean bag on their heads
  • They are safe while with the BB on their heads. When it falls off, they pick it up and run away from taggers looking for another ravioli who also dropped the bean bag already.
  • When finding one, they trade bean bags, put it back on their heads and are safe again.  The game proceeds as above.
  • However, when a ravioli is tagged before he’s able to trade the BB with someone, he becomes a tagger.
  • There are no tag backs.
8. Tag Pass
Equipment: foam balls
Formation:
·         divide the class in three groups
·         each group stands in a circle and one student goes in the middle
·         Players around the circle get a ball.
Description:
·         The ball is passed between the players around the circle.
·         The player in the middle (the tagger) tries to tag whoever is holding the ball before he/she can pass to someone else.
·         If tagged, a player in the circle switch places with the tagger.
Observations:
·         Balls need to be nicely passed among circle players.
·         Balls cannot be hit. Players should catch and pass.
·         Each group should stay in a circle formation
·         Circles cannot be too big
·         This is not Monkey in the Middle – the tagger does not catch the ball in this game. Instead, s/he attempts to tag whoever is holding the ball

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